DEVINE LAB
EN
DEVINE LAB / DIGITAL EXPERIENCES

A world begins
with curiosity.

Games, creativity and AI. Places where new possibilities become familiar through your own experience.

DESIGNAI & CREATIVITYPLAY
Devine VoiceTHE STUDIO’S FLAGSHIP
VOICE · TEXT · PROMPTS

Devine Voice · Voice to Text

Telegram voice messages, audio and video sound into text. Translation, AI editing and ready-to-use prompts. Up to 8 minutes and 25 MB in the studio.

Explore the project
A small discovery

Interactive example · no AI generation
No repeats for 7 days · in this browser
NEW AT DEVINE LAB

Worlds set in motion.

Game worlds, AI video and our own motion laboratory. Three new directions for the studio.

Created with Divine Motion · 2:03Explore the game beta

An artistic presentation of ELEMENTS: MULTIVERSE, not gameplay footage. Apply to test Divine Motion; our team will review your request and contact you.

Create videos like this · join the private beta

THE WORLDS OF DEVINE LAB

Find your direction.

16 projects and versions
Devine Voice
Voice to Text · Video to Text · AI Text Editing

Devine Voice · Voice to Text

Telegram voice messages, audio and video sound into text. Translation, AI editing and ready-to-use prompts. Up to 8 minutes and 25 MB in the studio.

Available
Explore features

Features

Voice to Text

Telegram voice notes without Premium. Editing is on by default in the bot; /raw, /edit and /both switch modes. Studio microphone transcription has no extra rewriting.

Video to Text · words from music

MP4, WebM and MPEG with audio, plus vocal recordings. 8 minutes; 25 MB in the studio, up to 20 MB through the bot. Audio transcription only, not visual analysis. Convert MOV to MP4 first.

Translation · AI Text Editing

Choose or enter a target language. Translate, proofread, rewrite and structure your text. Accuracy varies by language and recording.

Prompts and saved conversations

Turn text into a prompt, article or project plan. Seven-day history; latest 24 messages by default or the whole conversation. Copy, TXT and sharing.

ELEMENTS: MULTIVERSE
A DEVINE LAB projectNew

ELEMENTS: MULTIVERSE

Islands, shared building and playful encounters. Explore the world, meet friends in rooms and choose a mode, from the park to Total Element.

Game beta · in development
Project features
Explore worlds

Travel between portal islands, collect crystals and activate beacons.

3D wardrobe and your own GLB

Choose a 3D hero, preview it in the wardrobe and enter the map. Import your own GLB. Model creation in Divine Generation opens separately; transfer the finished model manually.

A space for creators

Personal rooms and simple “when do” events. The marketplace and creator tools are developing in stages.

Algorithms at play

Bots explore the space and choose game actions. Simple “when → do” events let you try the logic of your own worlds. Generating a 3D appearance is a separate creative step, not continuous AI dialogue with the hero.

Windows 10/11 x64 · v0.2.0. ZIP with ELEMENTS.exe; public download is being prepared.

A DEVINE LAB projectNew

Devine Motion

An AI video studio: take source imagery and an idea into short scenes and an edited film.

Private beta · invitation-only
Project features
Source and intention

Start with an image, text or supported video. Specify what to preserve — character, style, setting — and what should move.

Directing assistant

Discuss the scene, movement and important details. Review the proposed plan and prompt before generating.

Short scenes and editing

Create individual scenes, work with source materials and assemble a sequence. Available modes depend on the selected model.

Your projects

Return to your materials and results in the studio. Continue your idea with additional scenes.

Private testing

Sign in and join through the invitation page. Generation requires accepting a personal invitation and stays within the assigned budget.

No invitation yet? Prepare a request below to send through Telegram.

GENERATION
A DEVINE LAB projectNew

Divine Generation

From a single image to motion and volume. A custom effects editor and a 3D workshop for characters and objects.

Experimental workshop
Project features
Directed motion

Water, wind, breathing and camera motion regions. Brush protection for areas that should stay still.

Effects and layers

Fire, aura, sparks, smoke, rain and snow, with masks to hide effects behind parts of the image.

Image to 3D

Build a textured model through fal and download GLB. Hidden surfaces are inferred; rigging and animation are not created automatically.

Portal of Truth
Quest, journey map and AI dialogueNew

Portal of Truth

A story becomes a conversation. Play the quest, explore your decision map and continue with Rubi, an AI conversation partner.

Preparing to launch
What’s inside

Main features

A quest that remembers

Encounters, items and choices shape your route. The journey map reveals the sequence of decisions and can be saved as PNG or SVG.

Rubi 2.0 Pro · AI dialogue

Explore a question, compare options, ask for an explanation or work out next steps. Refine answers and correct Rubi’s assumptions as your thinking develops.

You choose the context

Choose whether to share quest experience in the conversation. Rubi uses your question and supplied context, rather than guessing hidden thoughts. Continue with follow-up questions.

Birth chart and connections

Symbolic charts and composites offer another angle on self-reflection and relationships: material for questions, rather than a prediction of your future.

Workshop and Emotion Arena

Try a different role: build a quest with rooms, dialogue and transitions, or enter a separate duel with attacks, defence and magic. These modes complement the main journey.

Where to start

Start with the story or your own question for Rubi. After the quest, choose one moment to discuss: “What could I have tried differently?”

Leo — Creative Studio
Games, pets and creating with AI

Leo — Creative Studio

Imagine a world, raise an unusual companion and create a game with your own rules. AI helps turn ideas into pictures, characters and playable mechanics.

Available to explore
What’s inside

Main features

Pictures from words

Describe a colouring scene, create a starting image and continue with brushes and colour. Ready-made worlds and a blank canvas are also available.

A companion that grows

Describe a companion. AI prepares its identity and four stages after the egg: baby, child, adult and wise elder. Review and approve the appearances, then care for your pet.

AI workshop for game rules

Explain what the hero does, what gets in the way and how to win. The generator creates mechanics, checks the code and attempts repairs. Play the result to see how it works.

Keep creating

Return to your work, refine ideas and build collections. The creator catalogue and moderation support sharing within the creative environment.

Where to start

Try one concrete idea: “A fox friend with blue ears” or “A game about collecting stars and avoiding rocks.” Change one detail at a time and try the result.

Leo — Colouring Worlds
Leo’s first standalone project

Leo — Colouring Worlds

Travel through colouring worlds with Leo and friends. A calm way to explore colour and create your own picture.

Available to explore
What’s inside

Key features

Worlds with different moods

Choose a scene and turn its outline into your own story: nature, adventures, imaginary places and Leo’s friends.

Colour tools

Colouring and drawing let you work on broad areas and details, experiment with shades and change the result.

Continue your creation

Return to your drawings and move between worlds. Your own creative process matters more than speed.

Collections and access

The project combines free materials and additional worlds. Each collection’s conditions are listed on the site.

The foundation of the studio

The broader Leo Studio grew from this edition. Here the focus remains on drawing and exploring colouring worlds.

Getting started

Open a collection, choose a world and a colour. Start with larger areas and gradually add detail.

Obitel — Portal Guardians
Card-based portal defenceNew

Obitel — Portal Guardians

Three worlds, two keepers and six invasion waves. Combine shields, healing and reflection to guide the portals through a siege.

Preparing to open
What’s inside

Main features

With a friend or a bot ally

Invite a second keeper into a room or start training. Prepare for the same wave and coordinate the defence of three fronts.

Cards, energy and evolution

Choose a card, select a portal and play an action. Worlds progress through three stages as energy grows. Visible damage estimates help compare decisions.

Standard siege and Ascension

Learn basic defence, then try stronger raids and hero cards. Attacks follow game rules; the bot ally does not require a cloud neural network.

Where to start

Explore the idea and features for now. Game access is temporarily closed while we prepare the next stage.

Description reviewed · 14 October 2026

Rubi · Battle for the Portal
2.5D MOBANew

Rubi · Battle for the Portal

Five heroes, one lane and an enemy portal. Build your tactics around waves, items, team play and Ashtor’s three schools of magic.

Preparing to open
What’s inside

Main features

The fifth hero · Ashtor

Ashtor joins Michael, the Guardian, Rubi and the Queen. His paths are Fire and Light, Sky and Sun, Life and Ether, with abilities ranging from an asteroid and invisibility to a solar strike and air seal.

Grow through the match

Levels, gold, abilities and item builds shape your play style. Choose when to push, defend towers and help your wave reach the portal.

Solo and friend rooms

Practise against the computer or try code-based rooms for teams up to 2 × 2. Bots select actions algorithmically: tactical opponents rather than AI conversation partners.

Beyond the lane

Runes, a boss, base recovery and a return to an allied tower add decisions between fights. Use mouse, keyboard or touch controls.

Where to start

Explore the idea and features for now. Game access is temporarily closed while we prepare the next stage.

SLEPOK
Rudra DivineNew

Imprint of Destiny

Your personal chart, the flow of a week and connections within a team. A space to explore one question from several angles.

Being refined
What’s inside

Main features

Chart and time

Explore the birth sky, bodygraph, planets, centres and channels. Move through a week and compare how transits change the selected moment’s pattern.

People and the shared picture

Build family and team composites, compare groups and return to saved profiles. The project also develops member invitations and team management.

AI layer · next-stage concept

The planned assistant will connect a person’s question with calculated charts and selected team context: explaining connections and suggesting questions and perspectives. This layer is not open yet.

Rudra Divine · guide

The guardian sets the atmosphere for exploration. Current calculations and chart visuals work separately from future cloud dialogue. The symbolic model invites questions rather than determining a person’s fate.

Where to start

Explore the concept here. A first question for future exploration: “What changes when I look at the same team at a different moment?”

Obitel 2 — Orion’s Revenge
Tactical game · Separate branchNew

Obitel 2 — Orion’s Revenge

Orion versus the keepers: card decisions, hidden plans and portal defence. This new Obitel branch is growing with seasons, collections and its own heroes.

In development
What’s inside

Main features

Two sides of a battle

Plan Orion’s attack or the keepers’ defence. Energy, your hand and action order create a choice: strengthen this attack or prepare the next round.

Ranked and friendly matches

Ranked Invasion brings together three people with timed preparation and pauses. Friendly Invasion and classic play have no time limit.

Season and personal collection

Keeper progression, companions, battle backgrounds, frames and original card appearances. Cosmetics change the mood without adding a hidden combat advantage.

Readable battle flow

Attacks and defence are shown as a sequence of events. Swipe through your hand on mobile; the interface accounts for Telegram safe areas. Training bots use game algorithms.

Where to start

Start by choosing a role: attack or defend. One round introduces the relationship between energy, cards and consequences.

Obitel · Orion Invasion
Three-player game · Separate editionNew

Obitel · Orion Invasion

One Orion against two keepers. A hidden attack plan, a revealed threat and eight rounds where every card matters.

In development
What’s inside

Main features

An asymmetric three-player match

Orion prepares a raid privately and locks the order. The keepers then see the threat, distribute defence and respond with cards. Bots can fill empty roles.

Growing pressure

The base orbital raid strengthens during the match. Orion draws more cards between rounds, while keepers combine shields, attack transfers and special actions.

The secret tree and a new target

A special card opens a fourth portal after advance warning. Both sides must adapt: Orion needs to destroy one open portal; the keepers must preserve them until the end.

Where to start

Choose a side and compare its goal with the opponent’s. The showcase introduces the rules; launching this branch is not available here yet.

Description reviewed · 14 October 2026

NOSTRADAMUS
Sports analytics · A lab for hypothesesNew

Nostradamus Sport

The market sees the odds. Nostradamus Sport explores what lies behind them: shifting probabilities, athlete profiles and multiple models of one match. A space to compare scenarios and test your own hypotheses.

In development
What’s inside

Key features

Live markets and your scenario

Open Polymarket markets are the starting point. Compare market probability with a model’s estimate and watch the difference change.

Tennis, doubles and table tennis

Filter by player, tournament and date to find a match. Add your own events and explore them with the same approach.

Three experimental perspectives

Human Design, Matrix 22 and 3HO numerology with a custom period produce separate estimates. When all three are available, the combined scenario gives each an equal one-third weight.

Athlete profiles and transits

A birth-date database links athletes to profiles. If birth time is unknown, plausible alternatives are considered; input precision remains part of the calculation context.

Comparison and discrepancies

Sort matches by probability differences, odds changes, market movement and volume. This helps identify hypotheses worth studying; it is not a promise of results.

A transparent research model

Market data and symbolic interpretations are kept separate. HD, matrix and numerology adjustments are experimental; their ability to predict sports results has not been established.

About the project

Explore the project description for now. The app will become available after the next development stage.

THE MOMENT
Sound and attention · App

The Moment

A space for sound, meditation and attention to the present. The app is being refined.

In development
What’s inside

Key features

Sound as a space for attention

The Moment begins with sound: set aside time to listen and observe your experience.

Two formats, one project

The main app and a separate in-car edition develop the same direction of sound experience.

About the project

Explore the project description for now. The app will become available after the next development stage.

The Moment in Car
Car audio · DSPNew

The Moment in Car

The Moment for car audio: a separate edition for DSP and surround-sound systems in the cabin.

In development
What’s inside

Key features

The familiar Moment in your car

The same sound-experience concept in a separate edition designed for a car audio system.

For DSP systems

The automotive edition targets systems with digital sound processing. Compatibility depends on the device and connection method.

Surround sound in the cabin

This edition focuses on listening through surround-sound car systems. Supported formats and channels will be listed with the installation file.

About the project

Explore the project description for now. The app will become available after the next development stage.

Divine Radio
Music · conversations · live sound

Divine Radio

Four frequencies, one space: music, a free-flowing mix, conversations and AUM. Choose a mood, start listening and spend a moment with sound.

Open beta
What’s inside
Four stations

Classic, Liberty, Conversations and AUM for work, rest and attentive listening.

Broadcasts and recordings

A web player, schedule, audio and video where available. Live microphone broadcasts currently transmit audio.

Broadcast studio

Uploads, playlists and live microphone broadcasts for authorised hosts.

On the road

Listen through your phone and car audio. A dedicated CarPlay app is still in preparation.

Devina Sadhana
Practice · traditions · celestial rhythms

Devina Sadhana

A calendar for your spiritual path: a monthly mandala, four Navratris, Ekadashi and celestial events. Choose traditions and return to practice every day.

Free to use
Inside the project
Your own rhythm

Mandala, month, year and event list. Tradition filters and date explanations.

Daily practice

Step-by-step practices, timer, mantra counter and a personal journal.

Two atmospheres

A luminous altar and a night sanctuary. Russian, English and Spanish.

Available projects can be opened. Projects in development offer descriptions and feature overviews.

PROJECT UPDATES

What’s new in Lab.

SHOWCASE REVIEW · 14 OCTOBER

The quest becomes a conversation.

Rubi 2.0 Pro helps reflect on experience, compare options and work out next steps. Sharing quest context is your choice.

Meet Rubi
LEO · CREATE WITH AI

Imagine. See. Try.

Four pet stages and an AI workshop for game rules: from an idea to an appearance and your own mechanic.

Explore Leo
GAME WORLDS

More heroes and decisions.

Ashtor in the main MOBA version, the ELEMENTS 3D wardrobe and Orion’s Revenge seasonal collections. Cards explain stages and availability.

Explore games
DEVINE VOICE

Voice becomes working text.

Automatic editing and /check, contextual word checks, a spacious studio, conversation history, copying tools and sharing with other apps. Features, FAQ and shortcuts are now on the site.

Features & FAQ
NEW PROJECT CARDS

Three worlds of Obitel.

Portal Guardians and Rubi are preparing to open. Descriptions and feature overviews remain available.

Explore new projects

This is a fresh description review, not a simultaneous product release. Expanded cards include notes on verified changes.

ABOUT THE LAB

Technology becomes
a personal experience.

One project helps you invent a game. Another lets you live a story. A third offers a new perspective on relationships.

DEVINE LAB brings together independent products by Dan Devine. They grow through experimentation, feedback and attention to what people actually experience when using them.

Original gamesCreative toolsInteractive mapsExploring attention
THE DEVINE LAB APPROACHDevine Graft

AI woven into the growth of your project.

We connect your vision, artificial intelligence and product tools in a guided development cycle. We identify limitations, add the capabilities that matter and test the result against your task.

Start with one working scenario. Leave room to grow.

Discuss my project
What does this bring to your project?
01

A purposeful start

Choose a task where AI can deliver a concrete benefit.

02

Development as needed

Expand the tools around real limitations and emerging needs.

03

Verifiable results

Bring each improvement back to the original goal and test it in practice.

Create your own · Kits in preparation

Like a project? Create your own version.

Choose a DLab foundation, explore the method and find your route.

Explore the roadmap
LET’S CREATE SOMETHING OF YOUR OWN

It all starts
with a conversation.

You can bring a complete brief.
Or an idea that has not found its shape yet.

START A PROJECT01 / 02
What would you like to create?